Nice! Great to see you advancing in GameDev field, Aaron.
I see you doing low-res stuff at Unity too. Pixel perfect 2D in Unity can be a pain to get right. But otherwise, smooth filtering ruin all that nice VX Ace art feel.
In simplest case, ensure that textures compression is set to none and filtering set to point filter. I am applying pixel snap material, derived from sprites-default one, to get more precise results one. Camera need calibration too.
If you interested in this, there is Unity's blog post about issues of rendering for pixel art.
Thank you for the kind words, Tony! I had a feeling that Unity wasn't originally designed for 2D sprite work, but I wasn't sure what solutions there might be for this. I appreciate you bringing up your approach - and the Unity link - which I will definitely look into!
Best of luck to you as well, I always look forward to your updates!
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Nice! Great to see you advancing in GameDev field, Aaron.
I see you doing low-res stuff at Unity too. Pixel perfect 2D in Unity can be a pain to get right. But otherwise, smooth filtering ruin all that nice VX Ace art feel.
In simplest case, ensure that textures compression is set to none and filtering set to point filter. I am applying pixel snap material, derived from sprites-default one, to get more precise results one. Camera need calibration too.
If you interested in this, there is Unity's blog post about issues of rendering for pixel art.
Anyways, good work and good luck!
Thank you for the kind words, Tony! I had a feeling that Unity wasn't originally designed for 2D sprite work, but I wasn't sure what solutions there might be for this. I appreciate you bringing up your approach - and the Unity link - which I will definitely look into!
Best of luck to you as well, I always look forward to your updates!