Embark on a journey in a fantasy world with a reality television twist! Join up with wacky companions, vanquish dangers plaguing the world, and even outlast fellow houseguests in the region's famous Bachelorette Tournament!

This game is a solo-developer project inspired by both the classic isometric turn-based RPGs as well as the table-top genre. A demo is in the works, with web and PC playable builds available.

Follow game news on Discord! https://discord.gg/QBfRrse3

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Build Version History

v0.19 (07/15/2025)

  • Automatically ends party member turn in combat if their action/movement completes, and there are no more Action Points remaining.
  • Automatically ends Combat Mode if, at the end of a turn, there are no more enemies present in the combat.
  • Added Help Panel, a semi-transparent overlay that gives a cheat sheet of available shortcut controls (overlay toggleable with ‘H’).
  • Added display for current inventory filter type in the Inventory Panel.
  • Implemented ability to access Level Up panel for any character while in Combat Mode.

v0.18 (07/12/2025, presented at ToonFusion Convention):

  • Game (finally) has a name: Yet Another Reality Show
  • Fixed bug in Backwoods & Basilisks quest where you could turn in the Wolf Dinner and then leave dialogue without resolving the quest
  • Updated styling of player options during dialogue
  • Fixed bug with Combat Initiative still being visible when in menus/settings
  • Tutorial messages are now given as input-blocking modals instead of notifications (where they were previously frequently missed)
  • Update Toggle Combat button visuals and fix its input handling when user input is disabled
  • Only allow ending combat if there are no more enemies within the combat threat range (can either kill all enemies, or have the entire party run far enough away to end combat)
  • Fixed bug with Character attributes not properly updating combat statistics.
  • Fixed bug in Level Up panel with Flexible Skill Points not being refunded properly if spent on a Combat/Utility Skill.
  • Fixed bug where changing weapons in the middle of combat was not updating whether the weapon attack was melee/ranged.
  • Added weapon models to player models that update whenever the equipped weapon changes.
  • Added weapon attack animations for Blades, Crushing, and Polearms weapons.
  • Fixed hardlock where if you command a melee attack but the movement uses up all AP before getting the attack off, the game is stuck waiting for a nonexistent attack to complete.
  • Added information within dialogue nodes for quest updates, codex entry unlocks, items received/lost, and experience gained, as appropriate.
  • Implemented certain interactables moving character next adjacent before performing the interaction -> e.g. talking to NPCs, investigating signposts, and reading from bookshelves
  • Implemented leveling up when you gain enough experience to pass the level threshold. Currently first level-up (from 0 to 1) occurs after the tutorial fight with the Injured Goblin.
  • Fixed pathfinding of hovered movement path while in Combat Mode, now using the equipped weapon’s range (e.g. if you are 6 tiles away from the target with a range 5 bow, the hover path will show movement of 1 tile to be within range before attack).
  • Updated Quest visuals. Whenever a quest is updated, an alert is shown by the Quest shortcut. Also, completed subquests are greyed out, and success/failure markers are added to subquests and overall quests.
  • Expanded the Backwoods & Basilisks questline. There is now a subquest where Mallet wants the player to convince Barry to give up game development. The player can either follow through with Mallet’s wishes, or proceed with feeding Barry as before.
  • Implemented triggering Codex Entry unlocks from dialogue, and reworked all existing Codex Entries.
  • Implemented critical hits actually doing double damage, if triggered.
  • Added content regarding magicvision within the Jasper tavern -> a magicvision crystal was recently acquired, and currently displays shows on the back wall, to the amazement of many Jasper villagers.
  • Redesigned the Jasper tavern and Barry’s House with new and updated models.

v0.17 (07/03/2025):

  • Implemented basic lose condition -> if the Player dies, the game fades to a Game Over screen. Companions can still die as normal.
  • Implemented dialogues that can trigger after combat ends. One example is added dialogue content after defeating the tutorial Injured Goblin.
  • Implemented dialogue lore hovers -> when certain highlighted places, events, etc. important to the world are mentioned in dialogue, they can be hovered over for a more detailed tooltip, for those interested.
  • Fixed several user input bugs where having shortcut keys enabled in different game states (such as menus) was causing undefined behavior.
  • Added a rotating-hourglass animation whenever user input is disabled in Combat Mode (e.g. while waiting for a PC/enemy animation)
  • Added logging for the user if trying to perform input while input is disabled.
  • Added debug capability via the Console (accessed with the ~ key). Reads an input field for “cheat codes” or debug commands -> for instance, “levelup” gives a level-up for the entire party.
  • Fixed visual bugs when displaying Dialogue node history.
  • Updated all weapon tooltips, including the default “Unarmed” weapon attack when a character has no equipped weapon.
  • Fixed various tooltip bugs relating to attributes, skills, and the Level Up panel.
  • Fixed bug where if combat automatically initiates by entering a hostile’s threat range (rather than starting combat manually with the Start Combat button/hotkey), the player’s first turn can go to -1 Action Points.

v0.16 (06/24/2025):

  • Implemented unit mana, a resource consumed when using abilities and/or casting spells. A unit’s maximum mana scales with the INT attribute.
  • Implemented a starter array of combat actions that utilize mana. Previously, you could only perform a basic attack using their equipped weapon. Now, you must tactically balance when and how to consume mana on a special ability that can turn the tide of battle. The new combat actions are:
    • Aimed Shot: A ranged attack with significantly improved accuracy. Can only be used when wielding a ranged weapon such as a bow. Usable by Daeron.
    • Putridity: A truly disgusting display that has a chance of frightening all enemies around the user, crippling their offensive capabilities. Usable by Putricia.
    • Heal: A single-target healing spell that recovers the health of any combatant if the fight goes awry. Usable by Dahlia.
    • The player character has access (temporarily) to all of the above abilities/spells.
  • Overhauled hover UI information.
    • When moving the mouse in the game world, info about what action will be taken if clicked is provided at the top of the screen. For instance, hovering over a chest will let you know you can interact (loot) with the chest, while hovering over an NPC also provides vitals info such as their current health.
    • Integrated with the game’s Combat Mode. Redesigned combat initiative tracker to make more space for the aforementioned Hover Info.
  • Updated dialogue skill checks to be more noticeable -> enhanced the styling, and introduced skill-specific icons within the text.

v0.15 (06/08/2025):

  • Fixed bug where Backwoods & Basilisks quest can be completed multiple times
  • Fixed bug with Character selection arrow in Character and Inventory menus
  • Added support for multi-tile obstacles in the game world
  • Updated environment for the inn in Jasper
  • Implemented interactable chests -> can be looted like pickups, but with an updated model state after loot
  • Added build version info to title screen and in the Settings Menu

v0.14 (05/28/2025):

  • Fix combat raycasting -> the player can now click to attack units that are hidden behind a combat UI elements (like health bars)
  • Fix tracking the player’s total gold in the Inventory Menu
  • Fix display of character Level, Experience, Race, and Class in the Character Menu
  • Fix alignment bugs for sections in Character Menu
  • Add button to open Settings Menu to the top-right corner of the UI

v0.13 (05/19/2025):

  • Initial public release of prototype!

Download

Download
v0.19_YetAnotherRealityShow.zip 85 MB

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