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Zodiac

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Devlog

  • Wrapping Things Up
    April 02, 2018 by Agggron
    1
    #Leaderboard, #Published
    It's been a while since I revisited Zodiac, and it really does bring back memories. Who would have thought that the humble Candy Crush clone sparked my next few months of game development? I figured I... Continue reading
  • Scaling Up
    October 28, 2017 by Agggron
    1
    One major feature that was lacking in previous iterations was how to deal with matching more than three tiles! With this update, you can now match more than three tiles: if there are three tiles in a... Continue reading
  • Update #1
    October 17, 2017 by Agggron
    1
    - Corrected the screen resolution - Gives player 1 second of time for each match -> this way, players can actually reach high scores - Displays more user-friendly update to the score and timer for eac... Continue reading
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